Post-apocalypse style military sf game using Traveler (Mongoose 2e plus supplements, no magic, robots, psionics, TL 7-9) rules; Mission profile similar to The Morrow Project. Read below for additional details, but the team is a special forces Green Beret team waking up from cold sleep after 50 years. Plagues have ravaged the Earth's population and apparently extraterrestrial life forms are ravaging what remains.Humanity struggles to survive in a world gone mad. Players will initially be presented with any of 22 pre-generated characters that are part of the team. As mentioned, the characters are part of a team so the entire team was pre-generated so as to better organize the team in a functional and semi-realistic manner. At least it looks good on paper and has worked well thus far. The team consists of 2 Green Beret Alpha teams that were placed in frozen sleep before the plagues and invasion.
Since waking up about a month ago, the team has formed an Operation Group for outside action, contacted several local communities, and united feuding local baronies into the start of a new nation. They have solved mysteries and fought bandits, waged a pitched battle against a hostile barony, and killed monsters. They have been busy saving people and forging alliances, making friends, and maybe an enemy or three, and trying to figure out their place in a strange new world.
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