It is the year 1985. Ruthless experiments and toxic waste mutate wild animals into heros of the future...or monsters.
The world fear and hate the unknown and unique beings are forced to a life in the shadows.
But there is more than monsters to be found; Deep under the street of Newford has a secret been buried. Something that might determine the fate of our planet and maybe the entire galaxy.
Create your group of mutated heros, divie into the fight and dicover your destiny.
Playstyle and what to expect:
I am back from a long absense so on one hand I started as a GM in the 80s and continued to the early 90s but I have been away for some time and I am new to roll20.
We will run one of my favourite games from the 80s: TMNT(and other strangeness).
You are not expected to know the game, and if you have played dnd you will be fine.
My aim is a mainly sanbox game, but there might be som railroad to get things started.
Also, if you go to far away from the story, I might deley the results to properly prepare them.
Some younger players should be warned that older games like this often require the GM to improvise rules.
This makes the game a bit more unpredictable.
Date and time
I aim to start tha game around the end of June, but we might start by creating characters before that.
Once per week sounds great, and I live in Europe, so it will be during european hours.