A 10-foot-radius
Invisible Sphere of antimagic surrounds you. This area is divorced from the
Magical energy that suffuses the multiverse. Within the
Sphere,
Spells can't be cast, summoned
Creatures disappear, and even magic
items become mundane. Until the spell ends, the
Sphere moves with you, centered on you.
Spells and other
Magical Effects, except those created by an artifact or a deity, are suppressed in the
Sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an
Effect is suppressed, it doesn't function, but the time it spends suppressed counts against its
Duration.
Targeted Effects:
Spells and other
Magical Effects, such as
Magic Missile and
Charm Person, that target a creature or an object in the
Sphere have no
Effect on that target.
Areas of Magic: The area of another spell or
Magical Effect, such as
Fireball, can't extend into the
Sphere. If the
Sphere overlaps an area of magic, the part of the area that is covered by the
Sphere is suppressed. For example, the flames created by a
Wall of Fire are suppressed within the
Sphere, creating a gap in the wall if the overlap is large enough.
Spells: Any active spell or other
Magical Effect on a creature or an object in the
Sphere is suppressed while the creature or object is in it.
Magic Items: The
Properties and
Powers of magic
items are suppressed in the
Sphere. For example, a +1 long sword in the
Sphere functions as a nonmagical long sword. A magic weapon's
Properties and
Powers are suppressed if it is used against a target in the
Sphere or wielded by an attacker in the
Sphere. If a
Magic Weapon or piece of magic
Ammunition fully leaves the
Sphere (For example, if you fire a
Magic Arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits.
Magical Travel: Teleportation and planar
Travel fail to work in the
Sphere, whether the
Sphere is the destination or the departure point for such
Magical Travel. A portal to another
Location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the
Rope Trick Spells, temporarily closes while in the
Sphere.
Creatures and Objects: A creature or object summoned or created by magic temporarily winks out of existence in the
Sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the
Sphere.
Dispel Magic:
Spells and
Magical Effects such as
Dispel Magic have no
Effect on the
Sphere. Likewise, the spheres created by different antimagic field
Spells don't nullify each other.