You attempt to
charm a
humanoid you can see within
range. It must make a
Wisdom saving throw, and does so with
advantage if you or your
Companions are
Fighting it. If it fails the saving throw, it is
Charmed by you until the spell ends or until you or your
Companions do anything harmful to it. The
Charmed creature regards you as a friendly acquaintance.
When the spell ends, the creature knows it was
Charmed by you.
At Higher Levels:
When you
cast this spell using a
spell slot of
2nd Level or higher, you can
target one additional creature for each slot level above 1st. The
Creatures must be within 30 feet of each other when you target them.