You speak a one-word command to a creature you can see within range
. The target
must succeed on a Wisdom saving throw
or follow the command on its next turn
. The spell has no Effect
if the target is undead
, if it doesn't understand your language
, or if your command is directly harmful to it.
Some typical Commands
and their Effects
follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.
Approach: The target moves toward you by the shortest and most direct route, Ending
its turn if it moves
within 5 feet of you.
Drop: The target drops whatever it is holding and then ends its turn.
Flee: The target spends its turn moving away from you by the fastest available means.
Grovel: The target falls prone
and then ends its turn.
Halt: The target doesn't move and takes no actions
. A flying
creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
At Higher Levels: When
this spell using a spell slot
of 2nd Level
or higher, you can affect one additional creature for each slot level above 1st. The Creatures
must be within 30 feet of each other when you target them.