You call forth an
elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within
range. An
Elemental of
challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire
Elemental emerges from a bonfire, and an earth
Elemental rises up from the ground. The
Elemental disappears when it drops to 0
hit points or when the spell ends.
The
Elemental is friendly to you and your
Companions for the
duration. Roll
initiative for the
Elemental, which has its own
turns. It obeys any verbal
Commands that you issue to it (no
action required by you). If you don't issue any
Commands to the
Elemental, it defends itself from
Hostile Creatures but otherwise takes no
ACTIONS.
If your
concentration is broken, the
Elemental doesn't disappear. Instead, you lose control of the
Elemental, it becomes
Hostile toward you and your
Companions, and it might
attack. An uncontrolled
Elemental can't be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the elemental's
statistics.
At Higher Levels:
When you
cast this spell using a
spell slot of
6th Level or higher, the
Challenge rating increases by 1 for each slot level above 5th.