swear allegiance to dark powers such as elemental princes, demon lords, or Archdevils
. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, Cultists
often show signs of insanity in their beliefs and practices.
: The cultist has advantage on Saving Throws
against being Charmed
: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.