Bite:
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2)
piercing damage, and the target must succeed on a DC 11
Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0
Hit Points, the target is stable but
poisoned for 1 hour, even after regaining
Hit Points, and is
paralyzed while
Poisoned in this way.