Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing
damage, and the target must succeed on a DC 11 Constitution
saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 Hit Points
, the target is stable but poisoned
for 1 hour, even after regaining Hit Points
, and is paralyzed
in this way.