Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has
advantage on
Dexterity Saving Throws, and it gains an additional
Action on each of its turns. That
Action can be used only to take the
Attack (one weapon
Attack only),
Dash,
Disengage,
Hide, or
Use an Object Action.
When the spell ends, the target can't move or take
ACTIONS until after its next turn, as a wave of lethargy sweeps over it.