Keen Hearing and Smell: The jackal has
advantage on
Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The jackal has advantage on an
Attack roll against a creature if at least one of the jackal's
Allies is within 5 ft. of the creature and the ally isn't
incapacitated.
Bite:
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.