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D&D 5th Edition

Compendium

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Lizardfolk

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Traits

Hold Breath: The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack: The lizardfolk makes two Melee Attacks, each one with a different weapon.

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Attributes

AC
15 (Natural Armor, Shield)
Alignment
Neutral
CHA
7
CON
13
Challenge Rating
1/2
DEX
10
HP
22 (4d8+4)
INT
7
Languages
Draconic
Passive Perception
13
Roll 0
1d20 + 4 1d6+2
Roll 1
1d20 + 4 1d6+2
Roll 2
1d20 + 4 1d6+2
Roll 3
1d20 + 4 1d6+2
STR
15
Size
Medium
Skills
Perception +3, Stealth +4, Survival +5
Speed
30 ft., swim 30 ft.
Type
humanoid (lizardfolk)
WIS
12
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