You create a 10-foot-radius, 20-foot-tall
Cylinder of
Magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the
Cylinder intersects with the floor or other surface.
Choose one or more of the following types of
Creatures -
Celestials,
Elementals, fey,
Fiends, or
Undead.
The Circle affects a creature of the chosen type in the following ways.
• The creature can't willingly enter the
Cylinder by nonmagical means. If the creature tries to use
Teleportation or interplanar
Travel to do so, it must first succeed on a
Charisma saving throw.
• The creature has
disadvantage on
Attack rolls against
Targets within the
Cylinder.
•
Targets within the
Cylinder can't be
charmed,
frightened, or possessed by the creature.
When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the
Cylinder and protecting
Targets outside it.
At Higher Levels:
When you cast this spell using a spell slot of
4th Level or higher, the
Duration increases by 1 hour for each slot level above 3rd.