These metal restraints can bind a Small or
Medium creature. Escaping the manacles requires a successful DC 20
Dexterity check. Breaking them requires a successful DC 20
Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with
thieves' tools can pick the manacles' lock with a successful DC 15
Dexterity check. Manacles have 15
Hit Points.