: If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore Attack
on the same turn, the target takes an extra 9 (2d8) piercing
damage. If the target is a creature, it must succeed on a DC 14 Strength
saving throw or be pushed up to 10 ft. away and knocked prone
: The minotaur can perfectly recall any path it has traveled.Reckless
: At the start of its turn, the minotaur can gain advantage
on all melee weapon Attack
rolls it makes during that turn, but Attack
rolls against it have advantage until the start of its next turn.
Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.Gore
Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.