Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your
ACTIONS, shifting position so it's impossible to track which image is real. You can use your
Action to dismiss the illusory duplicates.
Each time a creature
Targets you with an
Attack during the spell's
Duration, roll a d20 to determine whether the
Attack instead
Targets one of your duplicates.
If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.
A duplicate's AC equals 10 + your
Dexterity modifier. If an
Attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an
Attack that hits it. It ignores all other damage and
Effects. The spell ends when all three duplicates are destroyed.
A creature is unaffected by this spell if it can't see, if it relies on
Senses other than sight, such as
blindsight, or if it can perceive illusions as false, as with
truesight.