Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your ACTIONS
, shifting position so it's impossible to track which image is real. You can use your Action
to dismiss the illusory duplicates.
Each time a creature Targets
you with an Attack
during the spell's Duration
, roll a d20 to determine whether the Attack
one of your duplicates.
If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.
A duplicate's AC equals 10 + your Dexterity
modifier. If an Attack
hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an Attack
that hits it. It ignores all other damage and Effects
. The spell ends when all three duplicates are destroyed.
A creature is unaffected by this spell if it can't see, if it relies on Senses
other than sight, such as blindsight
, or if it can perceive illusions as false, as with truesight