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D&D 5th Edition

Compendium

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Nightmare

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Confer Fire Resistance: The nightmare can grant resistance to fire damage to anyone riding it.

Illumination: The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride: The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

Attributes

AC
13 (Natural Armor)
Alignment
Neutral Evil
CHA
15
CON
16
Challenge Rating
3
DEX
15
HP
68 (8d10+24)
INT
10
Immunities
Fire
Languages
Understands Abyssal, Common, And Infernal But Can't Speak
Passive Perception
11
Roll 0
Hooves 1d20 + 6 2d8+4+2d6
STR
18
Size
Large
Speed
60 ft., fly 90 ft.
Type
fiend
WIS
13
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