You and up to eight willing
Creatures who link hands in a circle are transported to a different
plane of existence. You can specify a target destination in
General Terms, such as the
City of Brass on the
Elemental Plane of
Fire or the palace of
Dispater on the second level of
The Nine Hells, and you appear in or near that destination. If you are trying to reach the
City of Brass, for example, you might arrive in its Street of
Steel, before its
Gate of Ashes, or looking at the city from across
The Sea of
Fire, at the DM's discretion.
Alternatively, if you know the sigil sequence of a
teleportation circle on another plane of existence, this spell can take you to that circle. If the
Teleportation circle is too small to hold all the
Creatures you transported, they appear in the closest unoccupied spaces next to
The Circle.
You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a
melee spell attack against it. On a hit, the creature must make a
Charisma saving throw. If the creature fails the save, it is transported to a random
Location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.