This spell transforms a creature with at least 1 hit point that you can see within range into a new form. An unwilling creature must make a
Wisdom saving throw to avoid the
Effect. A
Shapechanger automatically succeeds on this saving throw.
The Transformation lasts for the
Duration, or until the target drops to 0
Hit Points or dies. The new form can be any beast whose
challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a
Challenge rating). The target's game
Statistics, including mental
Ability Scores, are replaced by the
Statistics of the chosen beast. It retains its
alignment and
Personality.
The target assumes the
Hit Points of its new form.
When it reverts to its normal form, the creature returns to the number of
Hit Points it had before it
Transformed. If it reverts as a result of dropping to 0
Hit Points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0
Hit Points, it isn't knocked
unconscious.
The creature is limited in the
ACTIONS it can perform by the
Nature of its new form, and it can't speak, cast
Spells, or take any other
Action that requires hands or
Speech.
The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its
Equipment.