You ward a creature within range against
Attack. Until the spell ends, any creature who
Targets the warded creature with an
Attack or a harmful spell must first make a
Wisdom saving throw. On a failed save, the creature must choose a new target or lose the
Attack or spell. This spell doesn't protect the warded creature from area
Effects, such as the explosion of a
fireball.
If the warded creature makes an
Attack or casts a spell that affects an enemy creature, this spell ends.