Bound: The
Shield Guardian is magically bound to an
Amulet. As long as the
Guardian and its
Amulet are on the same
plane of existence, the amulet's wearer can telepathically call the
Guardian to
Travel to it, and the
Guardian knows the distance and direction to the
Amulet. If the
Guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the
Guardian.
Regeneration: The
Shield Guardian regains 10
Hit Points at the start of its turn if it has at least 1 hit point.
Spell Storing: A
Spellcaster who wears the
Shield guardian's
Amulet can cause the
Guardian to store one spell of
4th Level or lower. To do so, the wearer must cast the spell on the
Guardian. The spell has no
Effect but is stored within the
Guardian.
When commanded to do so by the wearer or when a situation arises that was predefined by the
Spellcaster, the
Guardian casts the stored spell with any parameters set by the original caster, requiring no
components.
When the spell is cast or a
New Spell is stored, any previously stored spell is lost.
Multiattack: The
Guardian makes two fist
ATTACKS.
Fist:
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Shield:
When a creature makes an
Attack against the wearer of the guardian's
Amulet, the
Guardian grants a +2 bonus to the wearer's AC if the
Guardian is within 5 feet of the wearer.