This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's
Intelligence is 4 or higher, the spell fails. Otherwise,
The Beast must succeed on a
Wisdom saving throw or be
Charmed by you for the spell's
Duration. If you or one of your
Companions harms the target, the
Spells ends.
At Higher Levels: When you cast this spell using a spell slot of
2nd Level or higher, you can affect one additional beast level above 1st.