You attempt to suppress strong emotions in a group of people. Each
Humanoid in a 20-foot-radius
Sphere centered on a point you choose within range must make a
Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two
Effects.
You can suppress any
Effect causing a target to be
Charmed or
Frightened. When this spell ends, any suppressed
Effect resumes, provided that its
Duration has not expired in the meantime.
Alternatively, you can make a target indifferent about
Creatures of your choice that it is
Hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its
Friends being harmed. When the spell ends, the creature becomes
Hostile again, unless the DM rules otherwise.