You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell
Attack against the creature to
Assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain
Hit Points until the start of your next turn. Until then, the hand clings to the target.
If you hit an
Undead target, it also has disadvantage on
Attack rolls against you until the end of your next turn.
This spell's damage increases by 1d8 when you reach
5th Level (2d8), 11th level (3d8), and 17th level (4d8).