You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of
Challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a
Fire Elemental emerges from a bonfire, and an
Earth Elemental rises up from the ground. The elemental disappears when it drops to 0
Hit Points or when the spell ends.
The elemental is friendly to you and your
Companions for the
Duration. Roll
Initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no
Action required by you). If you don't issue any commands to the elemental, it defends itself from
Hostile Creatures but otherwise takes no
ACTIONS.
If your
Concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes
Hostile toward you and your
Companions, and it might
Attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the elemental's
Statistics.
At Higher Levels: When you cast this spell using a spell slot of
6th Level or higher, the
Challenge rating increases by 1 for each slot level above 5th.