Your touch inflicts disease. Make a melee spell
Attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.
At the end of each of the target's turns, it must make a
Constitution saving throw. After failing three of these
Saving Throws, the disease's
Effects last for the
Duration, and the creature stops making these saves. After succeeding on three of these
Saving Throws, the creature recovers from the disease, and the spell ends.
Since this spell induces a natural disease in its target, any
Effect that removes a disease or otherwise ameliorates a disease's
Effects apply to it.
Blinding Sickness: Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on
Wisdom checks and
Wisdom Saving Throws and is
Blinded.
Filth Fever: A raging fever sweeps through the creature's body. The creature has disadvantage on
Strength checks,
Strength Saving Throws, and
Attack rolls that use
Strength.
Flesh Rot: The creature's flesh decays. The creature has disadvantage on
Charisma checks and vulnerability to all damage.
Mindfire: The creature's mind becomes feverish. The creature has disadvantage on
Intelligence checks and
Intelligence Saving Throws, and the creature behaves as if under the
Effects of the
Confusion spell during
Combat.
Seizure: The creature is overcome with shaking. The creature has disadvantage on
Dexterity checks,
Dexterity Saving Throws, and
Attack rolls that use
Dexterity.
Slimy Doom: The creature begins to bleed uncontrollably. The creature has disadvantage on
Constitution checks and
Constitution Saving Throws. In addition, whenever the creature takes damage, it is
Stunned until the end of its next turn.