For the spell's
Duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a
Wisdom saving throw or be affected by one of the following
Effects of your choice for the
Duration. On each of your turns until the spell ends, you can use your
Action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of Eyebite.
Asleep: The target falls
Unconscious. It wakes up if it takes any damage or if another creature uses its
Action to shake the sleeper awake.
Panicked: The target is
Frightened of you. On each of its turns, the
Frightened creature must take the
Dash Action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this
Effect ends.
Sickened: The target has disadvantage on
Attack rolls and
Ability Checks. At the end of each of its turns, it can make another
Wisdom saving throw. If it succeeds, the
Effect ends.