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D&D 5th Edition

Compendium

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Fireball

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A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Attributes

Casting Time
1 action
Classes
Sorcerer, Wizard
Components
V S M
Damage
8d6
Damage Type
Fire
Duration
Instantaneous
Higher Spell Slot Desc
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Higher Spell Slot Dice
1
Higher Spell Slot Die
d6
Level
3
Material
A tiny ball of bat guano and sulfur
Name
Fireball
Range
150 feet
Save
Dexterity
School
Evocation
Spell Attack
None
Target
A point you choose within range
filter-Casting Time
Action
filter-Components
Verbal, Somatic, Material
filter-Concentration
No
filter-Duration
Instantaneous
filter-Level
3
filter-Range
Far (more than 60 feet)
filter-Ritual
No
filter-Tags
Dexterity Save, Inflict Damage, Fire Damage
filter-Upcast
Yes
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