D&D 5th Edition
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Fireball
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A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Attributes
Casting Time
1 action
Classes
Sorcerer, Wizard
Components
V S M
Damage
8d6
Damage Type
Fire
Duration
Instantaneous
Higher Spell Slot Desc
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Higher Spell Slot Dice
1
Higher Spell Slot Die
d6
Level
3
Material
A tiny ball of bat guano and sulfur
Name
Fireball
Range
150 feet
Save
Dexterity
School
Evocation
Spell Attack
None
Target
A point you choose within range
filter-Casting Time
Action
filter-Components
Verbal, Somatic, Material
filter-Concentration
No
filter-Duration
Instantaneous
filter-Level
3
filter-Range
Far (more than 60 feet)
filter-Ritual
No
filter-Tags
Dexterity Save, Inflict Damage, Fire Damage
filter-Upcast
Yes
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