You place a
Magical Command on a creature that you can see within range, forcing it to carry out some service or refrain from some
Action or course of activity as you decide. If the creature can understand you, it must succeed on a
Wisdom saving throw or become
Charmed by you for the
Duration. While the creature is
Charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.
You can issue any
Command you choose, short of an activity that would result in certain death. Should you issue a suicidal
Command, the spell ends.
You can end the spell early by using an
Action to dismiss it. A
Remove Curse,
Greater Restoration, or wish spell also ends it.
At Higher Levels: When you cast this spell using a spell slot of 7th or 8th level, the
Duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the
Spells mentioned above.