You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk into each contiguous area while you are casting the spell.
When you cast this spell, you can specify Individuals
that are unaffected by any or all of the Effects
that you choose. You can also specify a password that, when spoken aloud, makes The Speaker
immune to these Effects
Guards and wards creates the following Effects
within the warded area.
fills all the warded corridors, making them heavily obscured. In addition, at each intersection or branching Passage
offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.
Doors: All doors in the warded area are magically locked, as if sealed by an Arcane Lock
spell. In addition, you can cover up to ten doors with an Illusion
(equivalent to the illusory object function of the minor Illusion
spell) to make them appear as plain sections of wall.
fill all Stairs
in the warded area from top to bottom, as the web spell. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts.
Other Spell Effect: You can place your choice of one of the following Magical Effects
within the warded area of the stronghold.
• Place Dancing
lights in four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts.
• Place Magic Mouth
in two locations.
• Place Stinking Cloud
in two locations. The vapors appear in the places you designate they Return
within 10 minutes if dispersed by wind while guards and wards lasts.
• Place a constant Gust of Wind
in one corridor or room. Place a Suggestion
in one Location
. You select an area of up to 5 feet square, and any creature that enters or passes through the area receives the Suggestion
The whole warded area radiates magic. A Dispel Magic
cast on a specific Effect
, if successful, removes only that Effect
You can create a permanently guarded and warded structure by casting this spell there every day for one year.