You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial
Effects don't set in until this hour is over. Up to twelve other
Creatures can partake of the feast.
A creature that partakes of the feast gains several benefits. The creature is cured of all
Diseases and poison, becomes immune to poison and being
Frightened, and makes all
Wisdom Saving Throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of
Hit Points. These benefits last for 24 hours.