D&D 5th Edition
Compendium
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Hold Monster
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Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, you can target on additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, you can target on additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
Attributes
Casting Time
1 action
Classes
Bard, Sorcerer, Warlock, Wizard
Components
V S M
Concentration
Yes
Duration
Up to 1 minute
Higher Spell Slot Desc
When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
Level
5
Material
A small, straight piece of iron
Name
Hold Monster
Range
90 feet
School
Enchantment
Spell Attack
None
Target
A creature that you can see within range
filter-Casting Time
Action
filter-Components
Verbal, Somatic, Material
filter-Concentration
Yes
filter-Duration
1 min
filter-Level
5
filter-Range
Medium (60 feet or less)
filter-Ritual
No
filter-Tags
Wisdom Save, Inflict Condition, Paralyzed
filter-Upcast
Yes
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