Choose one creature that you can see within range. The target begins a comic dance in place - shuffling, tapping its feet, and capering for the
Duration.
Creatures that can't be
Charmed are immune to this spell.
A
Dancing creature must use all its
Movement to dance without leaving its space and has disadvantage on
Dexterity Saving Throws and
Attack rolls. While the target is affected by this spell, other
Creatures have advantage on
Attack rolls against it. As an
Action, a
Dancing creature makes a
Wisdom saving throw to regain control of itself. On a successful save, the spell ends.