D&D 5th Edition
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Mage Armor
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You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends it if the target dons armor or if you dismiss the spell as an action.
Attributes
Casting Time
1 action
Classes
Sorcerer, Wizard
Components
V S M
Duration
8 hours
Level
1
Material
A piece of cured leather
Name
Mage Armor
Range
Touch
School
Abjuration
Spell Attack
None
Target
A willing creature who isn't wearing armor
filter-Casting Time
Action
filter-Components
Verbal, Somatic, Material
filter-Concentration
No
filter-Duration
8 hours
filter-Level
1
filter-Range
Touch
filter-Ritual
No
filter-Tags
Buff
filter-Upcast
No
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