D&D 5th Edition
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Protection from Evil and Good
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Until the spell ends, one willing creature you touch is protected against certain types of creatures - aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Attributes
Casting Time
1 action
Classes
Cleric, Druid, Paladin, Warlock, Wizard
Components
V S M
Concentration
Yes
Duration
Up to 10 minutes
Level
1
Material
Holy water or powdered silver and iron, which the spell consumes
Name
Protection from Evil and Good
Range
Touch
School
Abjuration
Spell Attack
None
Target
One willing creature you touch
filter-Casting Time
Action
filter-Components
Verbal, Somatic, Material (Consumed)
filter-Concentration
Yes
filter-Duration
10 min
filter-Level
1
filter-Range
Touch
filter-Ritual
No
filter-Tags
Buff
filter-Upcast
No
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