Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences here.
×
×
Cookie Preferences
We use Cookies to help personalize and improve Roll20. For more information on our use of non-essential Cookies, visit our Privacy Policy here.
The wood of a club or Quarterstaff you are holding is imbued with nature's power. For the Duration, you can use your Spellcasting ability instead of Strength for the Attack and Damage Rolls of melee Attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes Magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.