This spell sends
Creatures into a
Magical slumber. Roll 5d8, the total is how many
Hit Points of
Creatures this spell can affect.
Creatures within 20 feet of a point you choose within range are affected in ascending order of their current
Hit Points (ignoring
Unconscious creatures).
Starting with the creature that has the lowest current
Hit Points, each creature affected by this spell falls
Unconscious until the spell ends, the sleeper takes damage, or someone uses an
Action to shake or slap the sleeper awake. Subtract each creature's
Hit Points from the total before
Moving On to the creature with the next lowest
Hit Points. A creature's
Hit Points must be equal to or less than the remaining total for that creature to be affected.
Undead and
Creatures immune to being
Charmed aren't affected by this spell.
At Higher Levels: When you cast this spell using a spell slot of
2nd Level or higher, roll an additional 2d8 for each slot level above 1st.