D&D 5th Edition
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Sleet Storm
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Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
Attributes
Casting Time
1 action
Classes
Druid, Sorcerer, Wizard
Components
V S M
Concentration
Yes
Duration
Up to 1 minute
Level
3
Material
A pinch of dust and a few drops of water
Name
Sleet Storm
Range
150 feet
School
Conjuration
Spell Attack
None
Target
A 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range
filter-Casting Time
Action
filter-Components
Verbal, Somatic, Material
filter-Concentration
Yes
filter-Duration
1 min
filter-Level
3
filter-Range
Far (more than 60 feet)
filter-Ritual
No
filter-Tags
Dexterity Save, Inflict Condition, Prone, Constitution Save
filter-Upcast
No
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