A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-line. Each creature in the line must make a Constitution
saving throw. On a failed save, a creature takes 6d8 radiant damage and is Blinded
until your next turn. On a successful save, it takes half as much damage and isn't Blinded
by this spell. Undead
and oozes have disadvantage on this saving throw.
You can create a new line of Radiance
as your Action
on any turn until the spell ends.
For the Duration
, a mote of brilliant Radiance
shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight.