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D&D 5th Edition

Compendium

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Table of Contents

  • Attributes
  • Sunbeam
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    Sunbeam

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    A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.

    You can create a new line of radiance as your action on any turn until the spell ends.

    For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight.

    Attributes

    Sunbeam

    6 Evocation
    • Casting Time: 1 action
    • Range: Self (60-foot line)
    • Target: Each creature in a 5-foot-wide, 60-foot-long line
    • Components: V S M (A magnifying glass)
    • Duration: YesUp to 1 minute
    • Classes: Cleric, Druid, Sorcerer, Wizard
    • A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.
      You can create a new line of radiance as your action on any turn until the spell ends.
      For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.