D&D 5th Edition
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Wind Wall
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A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.
When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.
The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.
When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.
The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.
Attributes
Casting Time
1 action
Classes
Druid, Ranger
Components
V S M
Concentration
Yes
Duration
Up to 1 minute
Level
3
Material
A tiny fan and a feather of exotic origin
Name
Wind Wall
Range
120 feet
School
Evocation
Spell Attack
None
Target
The ground at a point you choose within range
filter-Casting Time
Action
filter-Components
Verbal, Somatic, Material
filter-Concentration
Yes
filter-Duration
1 min
filter-Level
3
filter-Range
Far (more than 60 feet)
filter-Ritual
No
filter-Tags
Strength Save, Inflict Damage, Bludgeoning Damage, Utility
filter-Upcast
No
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