A wall of
Strong Wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the
Duration.
When the wall appears, each creature within its area must make a
Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.
The
Strong Wind keeps fog, smoke, and other gases at bay. Small or smaller
Flying Creatures or
Objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward.
Arrows, bolts, and other
Ordinary projectiles launched at
Targets behind the wall are deflected upward and automatically miss. (Boulders hurled by
Giants or siege
Engines, and similar projectiles, are unaffected.)
Creatures in
Gaseous Form can't pass through it.