Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly
Components. The spell simply takes
Effect. Alternatively, you can create one of the following
Effects of your choice.
• You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
• You allow up to twenty
Creatures that you can see to regain all
Hit Points, and you end all
Effects on them described in the
Greater Restoration spell.
• You grant up to ten
Creatures that you can see
Resistance to a damage type you choose.
• You grant up to ten
Creatures you can see immunity to a single spell or other
Magical Effect for 8 hours. For instance, you could make yourself and all your
Companions immune to a lich's
Life Drain Attack.
• You undo a single recent event by forcing a
Reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the
Reroll to be made with advantage or disadvantage, and you can choose whether to use the
Reroll or the original roll.
You might be able to achieve something beyond
The Scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the
Effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
The
Stress of casting this spell to produce any
Effect other than duplicating another spell weakens you. After enduring that
Stress, each time you
Cast a Spell until you finish a
Long Rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your
Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend
Resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this
Stress.