You suggest a course of activity (limited to a sentence or two) and magically
Influence a creature you can see within range that can hear and understand you.
Creatures that can't be
charmed are immune to this
Effect. The suggestion must be worded in such a manner as to make the course of
Action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.
The target must make a
Wisdom saving throw. On a failed save, it pursues the course of
Action you described to the best of its ability. The suggested course of
Action can continue for the entire
Duration. If the suggested activity can be completed in a shorter time, the spell ends when the
Subject finishes what it was asked to do.
You can also specify
Conditions that will trigger a
Special activity during the
Duration. For example, you might suggest that a
knight give her
warhorse to the first
Beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.
If you or any of your
Companions damage the target, the spell ends.