As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your
Location to a permanent
Teleportation circle of your choice whose sigil sequence you know and that is on the same
plane of existence as you. A shimmering portal opens within
The Circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.
Many major
Temples, guilds, and other important places have permanent
Teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence - a string of
Magical runes arranged in a particular pattern.
When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the
Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.
You can create a permanent
Teleportation circle by casting this spell in the same
Location every day for one year. You need not use
The Circle to teleport when you cast the spell in this way.