False Appearance: While the
Treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster: The
Treant deals double damage to
Objects and
Structures.
Multiattack: The
Treant makes two slam
Attacks.
Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Rock: Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Animate Trees (1/Day): The
Treant magically animates one or two trees it can see within 60 feet of it. These trees have the same
Statistics as a
Treant, except they have
Intelligence and
Charisma scores of 1, they can't speak, and they have only the Slam
Action option. An animated tree acts as an ally of the
Treant. The tree remains animate for 1 day or until it dies; until the
Treant dies or is more than 120 feet from the tree; or until the
Treant takes a bonus
Action to turn it back into an inanimate tree. The tree then takes root if possible.