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Barbarian: The Barbarian is a brutal berserker from beyond the edge of civilized lands.
Bard: The bard uses skill and spell alike to bolster his allies, confound his enemies, and build upon his fame.
Cleric: A devout follower of a deity, the Cleric can heal wounds, raise the dead, and call down the wrath of the gods.
Druid: The druid is a worshiper of all things natural—a spellcaster, a friend to animals, and a skilled Shapechanger.
Fighter: Brave and stalwart, the Fighter is a master of all manner of arms and armor.
Monk: A student of martial arts, the monk trains his body to be his greatest weapon and defense.
Paladin: The Paladin is the knight in shining armor, a devoted follower of law and good.
Rogue: The rogue is a thief and a scout, an opportunist capable of delivering brutal strikes against unwary foes.
Wizard: The Wizard masters magic through constant study that gives him incredible magical power.
The process of advancing a character works in much the same way as Generating a Character, except that your ability scores, race, and previous choices concerning class, Skills, and feats cannot be changed. Adding a level generally gives you new abilities, additional skill points to spend, more Hit Points, and possibly an Ability Score increase or additional feat (see Table: Character Advancement and Level-Dependent Bonuses). Over time, as your character rises to higher levels, he becomes a truly powerful force in the game world, capable of ruling nations or bringing them to their knees.
When adding new levels of an existing class or adding levels of a new class (see Multiclassing, below), make sure to take the following steps in order. First, select your new class level. You must be able to qualify for this level before any of the following adjustments are made. Second, apply any Ability Score increases due to gaining a level. Third, integrate all of the level's class abilities and then roll for additional Hit Points. Finally, add new Skills and feats. For more information on when you gain new feats and Ability Score increases, see Table: Character Advancement and Level-Dependent Bonuses.
Table: Character Advancement and Level-Dependent Bonuses
|Character Level||Experience Point Total||Feats||Ability Score|
For example, let's say a 5th-level Fighter decides to dabble in the arcane arts, and adds one level of Wizard when he advances to 6th level. Such a character would have the powers and abilities of both a 5th-level Fighter and a 1st-level Wizard, but would still be considered a 6th-level character. (His class levels would be 5th and 1st, but his total character level is 6th.) He keeps all of his bonus feats gained from 5 levels of Fighter, but can now also cast 1st-level Spells and picks an arcane school. He adds all of the Hit Points, base attack bonuses, and Saving Throw bonuses from a 1st-level Wizard on top of those gained from being a 5th-level Fighter.
Note that there are a number of effects and Prerequisites that rely on a character's level or Hit Dice. Such effects are always based on the total number of levels or Hit Dice a character possesses, not just those from one class. The exception to this is class abilities, most of which are based on the total number of class levels that a character possesses of that particular class.