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Heal enables you to channel positive energy into a Creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability Damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, Insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 Hit Points of Damage per level of the caster, to a maximum of 150 points at 15th level.

Heal does not remove negative levels or restore permanently drained Ability Score points.

If used against an Undead Creature, heal instead deals 10 points of Damage per Caster Level (to a maximum of 150 points at 15th level). If the Creature successfully saves, heal deals half this amount. Heal cannot reduce the target's Hit Points to less than 1.


Casting Time
1 standard action
V, S
Cleric 6, Druid 7
Saving Throw
Will negates (harmless)
Conjuration (healing)
Spell Resistance
Yes (Harmless)
Creature touched
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