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Golden scales cover the body of this majestic Dragon, and a regal crest of horns arches backward above wise and piercing eyes.
|Age Category||Special Abilities||Caster Level*|
|Wyrmling||Fire subtype, weakening breath||—|
|Very young||Change Shape, Detect Evil||—|
|Young||Fast flight, detect gems||1st|
|Young adult||DR 5/magic, spell Resistance||5th|
|Adult||Frightful Presence, luck, Daylight||7th|
|Mature adult||DR 10/magic||9th|
|Old||Fire aura, geas/quest||11th|
|Very old||DR 15/magic||13th|
|Great wyrm||Divine aid, Foresight||19th|
|* A gold Dragon can cast Cleric Spells as arcane Spells.|
Fast Flight (Ex) A young or older gold Dragon is treated as one size category larger when determining his fly speed.
Fire Aura (Su) An old or older gold Dragon is surrounded by an aura of fire. All creatures within 5 feet of the Dragon take 1d6 points of fire Damage at the beginning of the dragon's turn. An ancient gold dragon's aura extends to 10 feet. A great wyrm's Damage increases to 2d6. The Dragon can activate or suppress this aura as a free Action.
Luck (Sp) Once per day an adult or older gold Dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the Dragon carries the gem, it and every good Creature within a given radius of it (10 ft. per age category) receives a +1 luck bonus on all Saving Throws. If the Dragon gives an enspelled gem to another Creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the Dragon. This ability is the equivalent of a 2nd-level spell.
Spell-Like Abilities (Sp) A gold Dragon gains the following Spell-Like Abilities upon reaching the listed age category. Its Caster Level for these effects is equal to its Hit Dice, and any save DCs are Charisma-based. A gold Dragon can use these abilities at will. Very young— Detect Evil ; Juvenile— Bless ; Adult— Daylight ; Old— Geas/quest ; Ancient— Sunburst ; Great wyrm— Foresight .
Weakening Breath (Su) Instead of a cone of fire, a gold Dragon can breathe a cone of weakening gas. Creatures within the cone must succeed on a Fortitude save or take 1 point of Strength Damage per age category (Will save half).