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A Creature with the burn special attack deals fire Damage in addition to Damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed Damage for an additional 1d4 rounds at the start of its turn (DC 10 + 1/2 burning creature's racial HD + burning creature's Con modifier). A burning Creature can attempt a new save as a full-round Action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning Creature with natural Weapons or unarmed attacks take fire Damage as though hit by the burning Creature and must make a Reflex save to avoid catching on fire.
Format: burn (2d6, DC 15); Location: Special Attacks and individual attacks.