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This attack saps a living opponent's vital energy and happens automatically when a melee or ranged attack hits. Each successful energy drain bestows one or more negative levels (the creature's Description specifies how many). If an attack that includes an energy drain scores a critical hit, it bestows twice the listed number of negative levels. Unless otherwise specified in the creature's Description, a draining Creature gains 5 temporary Hit Points for each negative level it bestows on an opponent. These temporary Hit Points last for a maximum of 1 hour. Negative levels remain until 24 hours have passed or until they are removed with a spell, such as Restoration. If a negative level is not removed before 24 hours have passed, the affected Creature must attempt a Fortitude save (DC 10 + 1/2 draining creature's racial HD + draining creature's Cha modifier; the exact DC is given in the creature's descriptive text). On a success, the negative level goes away with no harm to the Creature. On a failure, the negative level becomes permanent. A separate Saving Throw is required for each negative level.
Format: energy drain (2 levels, DC 18); Location: Special Attacks and individual attacks.