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You are transformed into a single-minded force of Destruction. You gain the Ferocity Monster special ability, a number of temporary Hit Points equal to 1d6 + your Caster Level (maximum +10), and a +4 morale bonus on Saving Throws against mind-affecting effects. You cannot use the withdraw Action or willingly move away from a Creature that has attacked you.
When you use this spell, you immediately take 4 points of Intelligence Damage. You must make a DC 20 Concentration check to cast Spells, and all other Concentration checks to cast Spells have a –5 Penalty.