Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
Create a free account



Type to search for a spell, item, class — anything!

Clairaudience Clairvoyance

Edit Page Content

Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that enables you to hear or see (your choice) almost as if you were there. You don't need line of sight or line of effect, but the locale must be known—a place familiar to you, or an obvious one. Once you have selected the locale, the sensor doesn't move, but you can rotate it in all directions to view the area as desired. Unlike other scrying spells, this spell does not allow magically or supernaturally enhanced senses to work through it. If the chosen locale is magically dark, you see nothing. If it is naturally pitch black, you can see in a 10-foot radius around the center of the spell's effect.

Clairaudience/clairvoyance functions only on the plane of existence you are currently occupying.


Casting Time
10 minutes
V, S, F/DF (a small horn or a glass eye)
1 min./level (D)
Magical sensor
Bard 3, sorcerer/wizard 3
Long (400 ft. + 40 ft./level)
Saving Throw
Divination (scrying)
Spell Resistance
Advertisement Create a free account